Getting Started

Main Page: The Last Tinker: City of Colors



Game Details
Name: The Last Tinker

Platform: PC/Mac/Linux ( May 12th 2014), PS4 and Xbox One planned for later 2014

Genre: 3rd person action adventure

Number of Players: 1

Playtime: 8 hours

Target Audience:	average, hardcore gamer, fans of Sony platformers, fans of oldschool N64 platformers

Target Age Group: 12-24 and above

Territory: Europe, North America, Asia

Developer: Mimimi Productions

Awards: Best Game in Show, Audience Award @ Casual Connect 2014, Best Project 2012 @ GC Europe 2011, Honorable Mention @ IGF 2012.

Funding by FFF-Bayern

Comparable Games:Banjo Kazooie, Jak and Daxter, Prince of Persia 2008, Assassin’s Creed

Difficulty Levels
Kids Mode: In Kids Mode certain adjustments are made to create an easier experience for children. The Bosses in the game have less hitpoints, the Orchestra Minigame in the caves is more forgiving and the player deals more damage in combat. Also the wallrail segments are slightly easier, due to the player taking less damage from obstacles.

Normal: These are the normal difficulty settings, recommended for people that don’t look for a special challenge.

Hard: In hard mode the player takes double damage from enemies or hazards.

Instant Death: Any damage the player takes will immediately kill him and reset him to the last Tinker Seed.

Avatar Evolution
Avatar evolution is tied to the player’s progress in the game and an ingame-shop where he can purchase new moves for crystals collected during gameplay. Some new skills the player has learned add a piece of equipment, like a special glove or backpack, to the main character model. The following feature chain lists all basic gameplay features the player acquires during the game:


 * Basic movement: The player is able to free-run across terrain from the get-go. This feature is constantly expanded with the introduction of new types of terrain and obstacles, like slide rails and jump pads. However using those features does not require unlocking specific skills or purchasing additional equipment.


 * Hint system: Pressing the hint-button enables a marker at the player’s next target and a particle-trail showing him the way towards it. This power is acquired during the tutorial and serves to help the player during the whole game.


 * Punch: Punches are used to interact with the environment and combat. Multiple punches can be strung together to simple combos, and it’s mainly used to destroy crates and pots and basic enemies during the tutorial. Normal punches are totally ineffective against the Bleakness. After the player has learned to use colors, each punch button will apply one specific color to the target instead of the basic punch.


 * Dodge: The dodge is a combat move to avoid enemy attacks and also enables the player to perform a special, cool looking dodge-punch. It is also used to freely jump off of pillars and other free-running assets.


 * Colors punches Red/Green/Blue: the player one by one gains the ability to use three different colors. Each color is assigned one of three buttons. Each color punch has a different effect on enemies and Characters and applies its corresponding color to the targeted NPCs


 * Color throw: holding down the throw button, the player can also throw colors. Targets are automatically selected and the player can easily switch between them using the right control stick.


 * Red Buff: Temporarily increases the player’s power in combat.
 * Green Buff: Temporarily slows the world down, allowing the player to still move at normal speed. This is used for several puzzles as well as in combat.
 * Blue Buff: Temporarily shields the player from all sources of damage.