Chapter 20 - Hazards

Main Page: The Last Tinker: City of Colors



Synopsis The team uses Doc Brown’s papercraft to set over to the Great Windmill, a gigantic, rundown construction at the very edge of Colortown. It is also one of the highest buildings in the city. The Doc reasons that in order to cure the Green Spirit of his fear, Koru should take him on an exciting, thrilling climb to the top. Lacking any better options, our heroes begin the ascent, winding their way up the rocky island with the help of Biggs and Bomber, until they reach the entrance to the massive building.

Trivia
 * The original idea was to have Koru climb a huge lighthouse, but the concept artist simply decided to include an enormous windmill in his designs. This is when we discovered that windmills are far cooler than lighthouses.
 * The cargo rail part of this level was the first one ever built after all features were implemented. It is also the hardest one.
 * NPCs normally make no sound when they are just displaying speech bubbles, but having the Green Spirit only scream in text felt awkward.
 * When we did a Developer Let’s Play for this level, we actually put in some shortcuts to improve the pacing of the video.

Category : Chapters